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The Galops®, from the first step to Galop 7

The dressage arena and the dressage part

The dressage part is all about precision: every transition at its letter, every circle the right size. So it all starts with knowing where the letters are.

In the exam programme

  • Give the position of the letters of the dressage arena.Specific part
  • Sit in a good position in all three gaits and through upward and downward transitions.Dressage
  • Strike off into canter from walk and trot at an exact point, and ride 20 m circles.Dressage
  • Steer accurately on serpentines and 12-metre circles at the walk.Dressage
  • Ride serpentines and 15-metre circles at the trot.Dressage
  • Vary the stride length at the walk.Dressage
  • Ride, in a good position, a Galop® 5 test at Club 3 level or the equivalent Pony class, and a sequence of movements like those of the Club 3 Preliminary dressage test.Dressage

The arena letters

The small dressage arena measures 20 × 40 m, the large one 20 × 60 m. You enter at A, in the middle of one short side; the judge sits behind C, in the middle of the other. The letters are what the figures of every test are drawn from.

20 × 40 m arena

The basic letters, with X at the centre.

20 × 60 m arena

Four more letters on the long sides: V, S, R, P.

Fig. 5.15The 20 × 40 m and 20 × 60 m arenas
  • A and C: in the middle of the short sides.
  • E and B: in the middle of the long sides, facing each other.
  • K, F, H, M: on the long sides, 6 m from the corners — K and F at the A end, H and M at the C end.
  • X in the centre; D and G on the centre line, level with K–F and H–M.
  • In a 20 × 60 m, add V, P, S, R on the long sides, which then have a letter every 12 m, and L, I on the centre line.

A word from the instructor

To remember A, K, E, H, C, M, B, F — the order you meet them in going round from A on the right rein — every yard has its sentence. The classic: “All King Edward’s Horses Can Make Big Fences.” Nobody has ever checked whether they could. Nobody has ever forgotten it either.

What you show

  • A correct sitting position in all three gaits and in upward and downward transitions.
  • Canter strike-offs from walk and trot at an exact point, and 20 m circles at the canter.
  • Serpentines and circles of 12 m at the walk, and of 15 m at the trot.
  • A change of stride length at the walk, and the leg-yield at the walk, in both directions.
  • A Galop 5 test at Club 3 level, or an equivalent Pony class, and a sequence of movements like the Club 3 Preliminary dressage test.

Riding accurate figures

In a 20 × 40, a 20 m circle at C touches C, meets both long sides 10 m from the short side — 4 m past H and M — and passes through X. A serpentine links loops of the same size, alternately on the right and the left rein: each time you cross the centre line, the horse straightens for a stride, then changes bend. In a 20 × 60, a four-loop serpentine from A to C gives loops of 15 m; a five-loop one, loops of 12 m.

Circles at C and at A

20 m at C: it touches C and both long sides and passes through X. 15 m at A.

Four loops of 15 m

A to C, over 60 m; straight for a stride on the centre line.

Five loops of 12 m

Tighter: the horse changes bend more often.

Fig. 5.16Circles and serpentines

Striking off into canter at an exact point, from walk or trot: prepare a few strides before — horse straight, balanced, attentive — then give the diagonal aids from Galop 3 as your body comes level with the letter. From walk, the horse must neither jog beforehand nor fall back into trot afterwards.

Varying the stride length at the walk: let the horse stretch its neck without losing the contact and push it on to lengthen its steps; its hind feet land well beyond the prints of its forefeet — it overtracks. The rhythm does not change. To come back to medium walk, gather the neck up little by little, without letting it jog.

The test

  1. Learn the testLearn the test by heart, walking the figures in the arena or on a plan: even when it may be called, a test rides better when you know it.
  2. Enter and saluteYou enter at A on the centre line, halt facing the judge — usually at X — and salute: reins in one hand, the other arm hanging by your side, a slight nod of the head.
  3. Ride it throughEach movement is marked out of 10. Think of the next figure as you finish this one: you prepare in the corners and on the curves.
  4. LeaveAfter the final salute, leave the arena at the walk, on a long rein.

Did you know?

How the judge marks each movement is on the Galop 6 programme. In Galop 5, aim for accurate figures and regular gaits: that is already the heart of it.

Ekidemy is independent teaching material that follows the official programme of the French Equestrian Federation’s Galops®.Galop® is a registered trademark of the FFE.

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