Galop 4Knowledge
Contents
- 01WelcomeOverview
- 02Domestic lifeKnowledge
- 03Identifying a horseKnowledge
- 04The passportKnowledge
- 05Routine careCaring for the horse
- 06Vital signs and illnessCaring for the horse
- 07Needs and feedsKnowledge
- 08Feeds to avoidKnowledge
- 09How the canter worksKnowledge
- 10The aids, flexion and bendKnowledge
- 11Boots and legsCaring for the horse
- 12Snaffle bitsKnowledge
- 13The contactIn the saddle
- 14The jumping positionIn the saddle
- 15Position and strideIn the saddle
- 16Canter from walk, quarter turnsIn the saddle
- 17GroundworkOn foot
- 18Safety and hackingKnowledge
- 19Tests and revisionRevision
Safety in the arena and out hacking
In Galop 4 you ride more and more on your own, in the arena and out on hacks. The safety rules become yours: you follow them without anyone having to remind you.
In the exam programme
- Explain the safety rules for the working area and for riding out.Common module B
- Control gait, speed and direction over varied ground.Specific part
- Go for a ride out in all three gaits.Specific part
In the arena
- Your kit: a hat to current standards, chinstrap done up; long boots or jodhpur boots with a small heel; a body protector advised for jumping and compulsory for cross-country.
- The horse’s tack: girth checked before you get on and after a few minutes’ work, stirrup leathers and reins in good repair, boots correctly fitted.
- Coming in and going out: call “door” and wait for the answer; never stop in the gateway.
- Riding with others: the Galop 2 rules apply — pass left hand to left hand, the faster gait has priority, a curved figure has priority over a straight line. Keep at least a horse’s length from the horse in front.
- Halting, tightening the girth, adjusting your stirrups: in the middle, never on the track.
- Jumping: jump only with your instructor’s go-ahead, in the right direction, calling out your fence; never cut across a rider approaching a jump; a fallen pole goes back up before anyone jumps again.
- If someone falls: everyone halts, calmly, and waits for instructions.
Did you know?
A red ribbon tied in the tail marks a horse that may kick. Keep your distance, especially behind him.
Out hacking
- Before you set off: leave word of your route and your return time, take a charged phone, check the shoes and the tack. Never ride out alone without telling anyone.
- In a group: stay in single file, at least a horse’s length apart; do not overtake without permission; the leader chooses the gait. Pass messages down the line: “branch”, “hole”, “car”.
- Changing gait: warn the others beforehand, and never canter towards home — that is how horses bolt.
- On the road: in walk, in single file, on the right in France (on the left in the UK), following the highway code; make yourselves visible with hi-vis, and thank drivers who slow down.
- Respect the countryside: do not let the horses graze, stay on permitted tracks, walk past walkers and other animals.
Control over varied ground
| Terrain | Position | Control |
|---|---|---|
| Uphill | Balanced in the stirrups, upper body inclined forward, hands going forward to free the neck | Let the horse push, without stopping halfway; keep your line |
| Downhill | Upper body close to upright, not following the horse’s slope; heels down, legs in contact | Straight down the slope, in walk and on the contact, for a slow, even speed |
| Slippery or stony ground | Steady and relaxed | Slow down and let the horse look where he puts his feet |
| Ford, puddle | Sitting, legs in contact | In walk, straight through, without letting the horse stop to paw the water or roll |
- Uphill: balanced in the stirrups, upper body forward, hands forward
- Downhill: upper body upright, heels down, legs underneath
- The horse walks straight down the slope
The hack in all three gaits is one of the Galop 4 tests. Your instructor watches your position on different ground, your control of speed and direction within the group, and how well you keep to the rules.
A word from the instructor
Calling “door” as you ride into the indoor school costs nothing. Forgetting to can cost you a rider on the floor and a horse gone off to inspect the car park.